Daily fantasy · In-game · Prototype

DraftSquad

Salary-cap daily fantasy with tournaments, head-to-head challenges and contests players create themselves. Its 4 Quarters and 9 Innings contests take a lineup for each period, and any period that hasn't started can be changed while the game is on.

An original in-game fantasy system, first built by Appently in 2014.

Live game demo
Buffalo at New England runs about 12 times faster than real time.
draftsquad.app/lobby9:415G

Notes for operators

The 2014 game, on 2026 screens.

Every feature in the original DraftSquad user and admin guide has a screen here. The rules are unchanged.

Contest types

Tournaments and head-to-head on the full game. 4 Quarters for football and 9 Innings for baseball, with a lineup per period. Quick Quarter and All In Innings run a contest on one period of a base contest.

Salary caps

$100,000 for a full-game lineup of nine players. $25,000 for each quarter and $11,111 for each inning. The draft shows remaining salary and the average left per open slot, like the original.

Editing during the game

Periods lock as they start. Every period after the current one can still be edited. In 2014 an admin set the current period by hand. Here it follows the data feed, and the operator can lock a period early.

Player-made contests

Players build a contest from a base contest: entry fee, size and start. Two entries makes it a head-to-head. A contest nobody else joins can be cancelled, and is cancelled automatically 2 minutes before it starts.

Money and loyalty

Deposits at $25, $100, $250, $600 or a custom amount. Cash outs by PayPal or check go to an approval queue. Draftbucks are earned at 1 for every $100 entered. The operator's rake comes off each entry fee.

Operator console

Users and cash, the schedule, contest setup with rake, entry limits and type, the current period, marking a contest complete, cash-out approvals, transactions and the automatic jobs.